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The purpose of Sports-A-Rama is to foster school spirit in the form of friendly competition between the four classes.

Sports-A-Rama is conducted in a family environment. Therefore, all participants are expected to embody the spirit of fair competition and demonstrate sportsmanship in every aspect of Sports-A-Rama.

As a preventative measure, it is within the power of the Sports-A-Rama judges to apply penalties to any class they deem is performing unsportsmanlike conduct.

The circumstances and their according penalties are left to the discretion of the Sports-A-Rama judges.

Coaches and class advisors will choose who participates in what events after a tryout process.

Participants may be ejected from the SAR event on the night of SAR for unsportsmanlike or belligerent conduct.


1. Participants must have at least a 2.0 GPA by the end of second semester’s second grading period 

2. Anyone on social probation may not participate in Sports-A-Rama.

3. Participants must follow all practice rules at all times. Practice rules are listed below.

4. Participants MUST have good SPORTSMANSHIP to other teammates and classes.

    a. No booing or derogatory phrases.

    b. Unsportsmanlike behavior during Sports-A-Rama can result in a deduction of class’ points based on the discretion of judges.

5. Attendance is required at all practices. Participants must wear their designated class practice shirt in order to be counted as present. Participants may miss up to 5.5 hours for emergency situations only. If a participant arrives late or departs early, the time missed will be counted as part of the 5.5 hours.

6. Participants must pay $5 and have their permission forms at the class meetings (1/31-2/5) to be able to vote on their class’s SAR theme. Any prospective participants who do not attend the class meeting must turn in a minimum of $5 and their permission form to their class officers by Friday, February 5th. To be able to participate in SAR, students need to turn in the remaining $20 to a class officer by March 2nd.

Not following these rules will result in dismissal from the practice or SAR event.


Personal Penalties:

An individual team member may receive a penalty for the following:

          - being continuously off task

          - displaying unsportsmanlike conduct

          - behaving inappropriately

          - not following the school/athletic department’s rules

          - misusing equipment

          - treating coaches, advisors, Activities Director, other students, etc. with disrespect

An official personal penalty can only be given to a student by a class advisor or the Activities Director. However, if there are students causing problems, class officers and coaches are encouraged to report them immediately to advisors or the Activities Director. Two or more infractions will result in ejection from SAR, without a refund, by the Activities Director.

Team Penalties:

If a majority of the team is not actively participating in their official SAR practice or displaying unsportsmanlike conduct, points may be deducted by the discretion of the Activities Director or Administration.

General Rules:

Practice time is to be used ONLY for practicing SAR events.

All necessary precautions to promote safety should be taken by all participants at all times.

Any participants leaving practice before the designated ending time must check out with their class advisor or Activities Director. Participants may not return to practice after checking out.



For the events Broom Ball, Tug-O-War, Izzy Dizzy P.K. Shootout, Bull Pull and Crab Soccer, the victors are decided in two heats because these events are one on one class events.

The pairings for the first heat shall be decided by random draw by Activities Director, so all competitors have an equal chance of facing each other in the first round. Additionally, over the course of the events each class may only be paired with the same class a maximum of three times. In the event that two classes are paired for a fourth time, the Activities Director will reselect classes by random draw.

The two victors of the first heat shall compete against each other in the second heat for the positions of the first and the second place. Thus, the two defeated teams of the first heat will compete in the second heat for the positions of third and fourth place.

The above process only applies to the five events listed above.

For the events Mata-Box, Opening Ceremony, Tube Dive, Obstacle Course Relay, and Statue/Musical the order of competitors shall be sequential by class order (freshmen to seniors).

For Basketball Relay and Roll-y Pull-y, pairings will be designated by the Activities Director by random draw. Two classes will compete at the same time, but they are not competing in heats. Placing is determined by final individual class times (including penalties).

For the events Caterpillar Country and Body Slam, the classes will compete at the same time.


There are three different types of scoring. Each event lists the scoring type underneath the title of the event. The scoring processes are as follows:

Regular Scoring:

Points awarded for different places:

        First Place – 400 points

        Second Place – 300 points

        Third Place – 200 points

        Fourth Place – 100 points

Flat Scoring:

Each team is given a flat amount of points if the requirements listed in the rules are followed. If ALL requirements are not followed, the team will be given 0 points. No partial amount of flat points will be awarded.

Half/Double Points:

The half/double point values for events are derived from the place point values for regular scoring. For example, in Double Points events, 800 points would be awarded to the First Place team, 600 points to the Second Place team, 400 points to the Third Place team, etc. The pattern is the same for Half Points events.

General Scoring Rules:

If a team is disqualified from an event they will be awarded 0 points for the event.

Points earned within an event are points toward the event (intra-event points). These are not points toward the class’s grand point total. These intra-event points are used to decide the class’ place (1st - 4th) in the designated event. For example, each marble in the bucket at Mata-Fan does not count as a point. The number of marbles in the bucket for one class in comparison to the number of marbles in the bucket for the other classes is used to determine their place (1st - 4th). If a class has the most marbles, they will be awarded 1st place and given the point amount for that place.

If there is a tie, the points between the tied places will be added together and divided in half. For example, if there is a tie between First and Second place for a Regular Scoring event, each team will receive 350 points (ex. (400 points + 300 points) / 2 = 350 points.) Some ties mid-event have procedures distinguished in their individual rules.